And while smaller code modifications can be done without too much trouble, when you’re creating massive, game-changing content there’s probably going to be a lot of reprogramming needed to make it do what you want it to do. This could be as simple as changing the effect intensity or duration of a buff, to something complex like adding a completely new mechanic to the game. When a modder creates a new mod for the game, if it’s not simple CC like clothing or remeshed Buy/Build objects, chances are that some of the object’s coding needs to be changed to function correctly. A script is part of that programming code. Like every other thing that runs on your computer, mods are made up of lines of code that are programmed to do certain things. While many mods are designed to “drop and go,” meaning that you can drop them into your Mods folder and get to playing with no issue, certain more complex mods require additional scripts.
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